Streaming video and audio isn’t revolutionary – but in the case of games, you’ve also got to account for user input – which means Valve’s new OS has put latency squarely in its targets. The SteamOS annoucement page notes:
In SteamOS, we have achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level.
What’s interesting for DJs is that this could mean that wireless audio streaming on a home network will suddenly be dramatically improved. Apple’s Airplay is the main technology used for local audio streaming to remote speakers, and it introduces a 2-3 second delay, making it extremely difficult for DJs to mix and cue against the remote speakers.
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